Heroes and Monsters II (classes)


Heroes and Monsters II - Medieval


ClassMagic SpellsStarting Items
WitchdoctorHeal, SparkWooden Sword,
(If EASY difficulty is chosen: 1x Monster Repel)
 RogueFireDagger,
x3, x4 or 5x Potions (based on the difficulty chosen)
(If EASY difficulty is chosen: 1x Monster Repel)
 Warrior-Wooden Sword,
x3, x4 or 5x Potions (based on the difficulty chosen)
(If EASY difficulty is chosen: 1x Monster Repel)
HunterHeal, FireBow,
(If EASY difficulty is chosen: 1x Monster Repel)
BarbarianSpark, FireRusty Hatchet Axe, 
x1, x2 or x3 Potions (based on the difficulty chosen)
(If EASY difficulty is chosen: 1x Monster Repel)
MonkHealSpear,
(If EASY difficulty is chosen: 1x Monster Repel)

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